11/11/2023 0 Comments Divinity original sin 2 summoner buildThe Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! So 2 points in Necromancy, one in Hydrosophist and the rest in Summoning and Warfare :) If you need more life steal, just add to necromancy.Looking for a Group to play with? Try this thread || Discussion Overview You don't need that many points in Necromancy, 2 points would give you all the skills and summons you need from it and 20% life steal. I would probably build this by starting out with a point Summoning and Necromancy (For the bloated corpse summon), then alternate the point distribution. Basically, Ill default to acid plant with any element incarnate as situational/backup when. Im working towards something to this effect right now for my first tactician run. One point in Hydrosophist would also give you both Cleanse Wounds for extra survivability and Raining Blood Put a couple points in various elemental skills (after getting summoning to 10) then maximize on elemental combos with your summon. ![]() I think playing undead would be a con actually unless your party is built to support one, the Red Prince should work fine. :) Necromancy also goes well with warfare since it deals physical damage. With this you could use the Living armor talent to feed on life steal to keep the magic armor up. :)įor the tankiness you should take up Necromancer skills, which both has the best synergy with summoning and offers awesome survival for fighters with Bone cage and life steal. I'd suggest using two hander or dual wield with heavy armor since using a shield actually makes the AI ignore you in favor of softer targets. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown ![]() ![]() Especially if you spawn onto a pool of water. Summoning really effectively requires 10 points into it for a beefier summon, but even the base level turrets are amazing. ![]() Looking for a Group to play with? Try this thread || Discussion Overview You can run any build with summoning very well because it has no stat tied to it but running a high int hydro/summoner gets crazy good fast.
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